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i think the planet was at the origin, the cam was 25000 units in the
(moray) -x direction, the area light star (no physical object) was
1496000 units in the -y direction (scaled down from 149600000000. i'm
not sure where i got that number), and the area light was 69600 from
center to edge (i think. also scaled down. i think i was originally
using realistic distances in meters of our sun and earth). by far side,
do you mean the top? i used radiosity but you see what i got.
actually, the originals were larger, and i actually used less than high
quality on the jpg compression, so maybe it was slightly lighter. i
know i said i was going to take a break from this model, but i haven't
been able to make myself. the textures are getting better and better.
i now have two different objects/textures for the engine thrust.
looking at the films, it seems they use both small and large glows, so i
have made just that. when one is used, the other is given a transparent
texture. i have also been coloring the nose, the fuselage front top,
the canopy, and the rings on the engine and rear gear covers. i also
added some brown to the overall dirt which adds nicely to the gray.
r2d2 should be done by the end of the week.
Bob Hughes wrote:
>
> Of course #3 is best, even if not physically accurate. Shouldn't more
> starlight (sunlight I mean here) be shining onto the far side of the x-wing?
> Makes the thing look very dark. What distance scales are you at for this?
>
> Bob
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